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TROHPI.AI

Trophi.AI was a project I worked on for a couple of months, my role was to build a demo of the showing how we planned the UI to move and react while in use. For this I used the Unity game engine.

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what's this?

This video captures the initial stages of development, illustrating how we achieved a real-time particle system to produce the desired effect of interconnected dots drifting through empty space.

what's this?

Here is the final result we achieved by creating three clusters of particles running with distinct variables to achieve the depth of field and slight parallaxing effect we aimed for.

what's this?

The next step was to add the buttons and menus. First I added the blank shapes and used masking to add in the provided images, then I used code change the shape of the mask to show when the icon is highlighted.

FINAL PRODUCT

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