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airheads

I played a pivotal role in Airheads, a prototype by Stellar Boar Productions. Despite the game remaining in prototype phase, I crafted impactful conceptual UI to showcase its evolving mechanics.

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what's this?

This was an early phase when the game was originally designed for a mobile port. Consequently, I created a responsive UI that tracked the players' touch inputs.

Additionally, in this video, you will notice that when a player picks up an item, it displays above their head until they use it.

what's this?

This represents a more updated iteration of the prototype, transitioning towards a PC/console version. Consequently, I incorporated a crosshair that responds to mouse/controller input. Additionally, an ammo counter was introduced in the bottom right corner, which dynamically adjusts based on the player's remaining ammunition. Lastly, a straightforward animation was implemented at the bottom of the character to indicate their reload time.

Overview

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